Xcom 2 voice pack tutorial12/27/2023 ![]() I can't guarantee that I can fix the problem, but I will see what I can do. Please let me know if there is an issue with the volume level or any other audio errors. Q: Will you do voicepack mods for the other Mass Effect species?Ī: I have no current plans to do the other species. (One of the good things to come out of Mass Effect Andromeda was at least three examples of non-Dalatrass female salarians)Ī: Oddly, the XCOM EU/EW voicebanks were easier to find in the SDK. I'm not opposed to doing a female voicebank for the salarians, but it has to sound salarian otherwise, it would just be a waste of time for me. ![]() Q: Why aren't you doing female voicebanks for the salarians?Ī: So far, all of the female voicebanks that I have tested have either sounded no different to the original voice lines (so why bother doing it) or have been too "chipmunky" (which is annoying to listen to in-game and while putting the pack together). Mass Effect Sounding Voice Pack Collection:Īdd a female voicebank to this mod (no ETA, but I am working on it)Ī turian sounding voice pack with less synth (no ETA, but I am working on it) These voice lines will not sound as good as the salarian voice lines ripped straight from the game, but they should sound somewhat similar. It’s good that that content is available again, but naturally, these missions have lost the tension of only having one attempt to turn in your best performance.Adds an effect to one of the XCOM EU/EW voicebanks in order to make it sound more like a salarian from the Mass Effect games. Finally, you also get access to all 100+ daily challenge missions to replay as often as you want. The two other modes of the Tactical Legacy Pack are Skirmish, which lets you take any squad you want into any map you want with any objective you want, which I suppose is nice if you want some action without going through the campaign. Beyond that, you can dynamically generate a new multi-stage campaign to play through, though without any story content. So even though I got gold-medal scores on three of the four campaigns on my first Nightmare run (there is no Legendary difficulty option), there’s still definitely room for improvement. Like in the daily challenges introduced with War of the Chosen, your actions are scored based on kills and how many of your own troops are wounded or killed, but here there’s a diminishing early bird score bonus that effectively drives you to recklessly charge in to kill as many aliens as possible as quickly as possible. In fact, there’s little to no randomization when you come back for another playthrough of the Tactical Legacy Pack’s campaigns, so the replayability comes from chasing a high score. The downside is that because they’re premade maps they aren’t procedurally generated, but on the other hand they do add more variety to the main campaign. ![]() And these docks are giving me flashbacks to Nova Scotia. I recognize that downed UFO! I’d know that diner anywhere. Most of the 28 new maps are XCOM 2-quality recreations of memorable locations from Enemy Unknown and Enemy Within, which instantly sparked a nostalgic familiarity in me. Hero units like Bradford and Shen are just knocked unconscious when they take lethal damage, and even if you extract without them they somehow find their way back to the Avenger. ![]() The stakes feel quite a bit lower than normal, too, because even if just about everybody dies they’re replaced in the following mission by rank and class-equivalent substitutes. ![]() “All of these campaigns are marked as having Iron Man mode on as mandatory, but don’t be scared away: you can restart any mission with a score penalty, so it simply prevents you from save-scumming within a mission. ![]()
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